ADDING
MATERIALS
One
of the more interesting aspects of working in 3-D is
that you can visualize what your design will look like.
You have so far used the hide and shade commands to give
you some idea towards how the final piece will look.
The next step is to learn about the RENDER command.
This command is the most powerful one for viewing your
objects. Using render, you are able to add realistic
lighting and materials to get the most realistic view
of what you're designing.
You
can render objects that don't have materials applied
to them, but it won't look as realistic as if you have
material added.
The
first two blocks shown here are examples of the usual
wire-frame view before and after the HIDE command.

These
two blocks show how the render command can show the object
two ways. The block on the left was rendered without
a material applied, while the one on the right has a
white ash material applied.

Applying
the materials is a relatively easy process, getting them
to look exactly the way you want them to can be a skill
in itself. Once the materials are added, getting the
lights and shadows to look realistic is another task
that most people prefer to complete in a program other
than AutoCAD.
Follow
these steps to get an accurate rendering:
There
are a few commands that you'll need to know before working
with materials and rendering. You may find that the icons
are easier to use for these commands. If you need to
pull up the render icon toolbar, just right click on
any icon and choose render from the list in the dialog
box that appears. You will see that all the commands
you need are on this toolbar.

These
are the major commands from the render toolbar (from
left to right):
- Hide
- Removes 'hidden' lines.
- Render
- A more realistic way of viewing objects.
- Scenes
- Used to setup a particular scene with specific lights.
- Lights
- Used to add lighting to a scene.
- Materials
- Allows you to apply materials.
- Materials
Library - Allows you to choose or create materials.
- Mapping
- Background
Once
your objects are drawn, you have to decide which materials
you want to use. AutoCAD comes with a basic materials
library that you can use to import materials
into your drawing. To begin importing materials, you
can select the material library icon, or type MATLIB at
the command line. Either way will bring up this dialog
box:

The
materials list on the left side shows you which materials
have been imported into your drawing. The Library list
on the right shows you which materials you have available
to you. To select a material, click on an item in the
Library list then pick the preview button to see
what it looks like and if you want to use that one, select
the import option and it will be added to the
left side. Once you have imported all of the materials
you want, just select OK.
Now
that the materials are in your drawing, you have to apply
them to the objects. To do this either pick the materials
icon or type RMAT at
the command line. Doing either will bring up this dialog
box:

This
dialog box gives you some options. If you wanted to,
you could modify the materials
to customize them, but for starters, you will just apply
the materials from this dialog box. First you must select
the material that you want to use. Next you decide if
you want to apply the material by selecting each object,
or if you want to apply them by assigning a material
to a particular layer. For example, you could apply a
white ash material to your lamp base by (picking the Attach< option)
and selecting your base, or applying the material to
every object on the Base layer by choosing the By Layer… option.
Notice
that you can also get to the Materials Library from this
dialog box. As a rule, I just use the rmat command to
access both dialogs.
Use
these commands to apply materials to the lamp that you
drew in Lesson 7, and other solid objects you have drawn.
Materials cannot be applied to wireframe objects or those
drawn with line thickness.
For even more
realistic looking materials, you may have to map them
as shown in Lesson 3-13.
Adding materials
is a very simple process. Getting them to look exactly
as you want or life-like can take some time to perfect.
It is a combination of material, mapping and lighting. |