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LESSON 3-8

LESSON 3-1

INTRODUCTION TO 3-D

LESSON 3-2

ISOMETRIC DRAWING

LESSON 3-3

WORKING IN 3 DIMENSIONS

LESSON 3-4

VIEWING 3-D OBJECTS

LESSON 3-5

BASIC WIRE FRAME MODELS

LESSON 3-6

LINE THICKNESS

LESSON 3-7

REGIONS AND 3-D SURFACES

LESSON 3-7a

MORE ABOUT EXTRUDING

LESSON 3-8

REVOLVED OBJECTS

LESSON 3-9

ADDING MATERIALS

LESSON 3-10

PRIMITIVE SOLIDS

LESSON 3-11

BOOLEAN OPERATIONS

LESSON 3-12

THE USER CO-ORDINATE SYSTEM (UCS)

LESSON 3-13

MAPPING MATERIALS

LESSON 3-14

CREATING NEW MATERIALS

LESSON 3-15

EXTRA PROJECTS AND A TUTORIAL

LESSON 3-16

PUTTING IT ALL TOGETHER - MODEL A BUILDING


Notes about these lessons:

Most regular text is in burgundy on these pages. Anything you see on AutoCAD's command line is in blue Courier font. Important terms are usually highlighted in red and will also have hyper links attached. Whenever you see a More Info icon, click on it for more information.


Topics covered in this Lesson:

Revolving Objects | Rotate in 3D


REVOLVED OBJECTS

Below is a sample drawing showing 2 different revolved objects. It will also be your goal in this lesson to duplicate similar objects.

Revolved Objects

So far you've only worked with very basic blocks. Suppose that you need to draw something other than a rectangular cube. AutoCAD gives you two commands for those times when you need to draw cylindrical objects. One (revsurf) will give you a complex model comprised of a 3-D surface made up of many facets. The other (revolve) will give you a solid object. The method that you use will once again depend on what you need it for. Take a look at the lamp on this page. This is an example of two different types of objects requiring two types of object construction. The lampshade is a 'hollow' object. Essentially it's just a surface. The lamp base is a solid object. The revsurf command was used to create the lampshade, while the revolve command was used to create the base. It's not the greatest looking lamp ever, so in this lesson, you'll be designing a lamp base and a lampshade. You'll start by defining half the profile of each object, then revolving them. This will also be good practice for viewing your 3-D model.

Begin a new drawing using the acad.dwt template.

Create 2 layers called SHADE and BASE and give them different colors.

Make BASE your current layer.

Start the polyline command. Begin the profile for your lamp base. Use Ortho mode to draw a a backwards "C" shape with the vertical line 10 units up and the horizontal lines can be whatever you like (you're the designer now).

Next draw a spline to connect the two ends of your polyline using Osnaps. More Info
Hint, when ending the spline command, you will be asked for the start and end vectors - choose the endpoint just to the right of your end in the vertical line.

Draw a short vertical line as shown in step 3 (make sure Ortho mode is ON).

Make SHADE your current layer Draw a short angled line as shown in step 4 (this is the beginning of the shade.)

Start the REGION command and create a region from the lines that makeup the base. Don't include the vertical line at the top.

Drawing the Lamp Base

You have drawn everything you need for this lesson and will use modifying commands to complete the lesson.

First you'll create the lampshade. Before you do this, though, you'll have to set two of AutoCAD's system variables (SURFTAB1 & SURFTAB2). These variables control how many facets you'll have in your surface. The default is 6, which will give you a very chunky looking shade (like a hexagon instead of a circle). The number you pick will also influence how fast your computer can display the object as well as how round the shade will appear. The sample on the previous page had the SURFTAB1 variable set to 24 to give the lamp 24 sides.

To change these, type in SURFTAB1 at the command prompt enter 24. AutoCAD will show you the current setting and give you a chance to reset it. Set the variable and then set SURFTAB2 enter 2 for this variable. Since the vertical shape is a straight line, you only a setting of 2 (the minimum).

Now you're ready to create the lampshade. Start the REVSURF command. You will be asked to select the path curve. This is the line that represents the lampshade. Then you are asked to select the axis of revolution. Pick the vertical line that you drew. Accept the defaults of 0 for the start angle and full circle for the included angle. This will rotate your line a full 360 degrees.

Command: revsurf
Current wire frame density: SURFTAB1=24 SURFTAB2=2
Select object to revolve: (pick the lampshade line)
Select object that defines the axis of revolution: (pick the vertical line)
Specify start angle <0>: <ENTER>
Specify included angle (+=ccw, -=cw) <360>: <ENTER>

You'll see that the lampshade looks like a lampshade now.

Next you will create the base. Start the revolve command. You'll be asked to select objects. Pick the region for the lamp base. Next you're asked to select the axis of rotation. With your endpoint Osnap on, pick the top and bottom of the vertical line. Accept the default of <full circle> for the angle of revolution. This will revolve the profile around the vertical line 360 degrees and create a solid object.

Command: rev REVOLVE
Current wire frame density: ISOLINES=4
Select objects: <select the region> 1 found
Select objects: <ENTER>
Specify start point for axis of revolution or
define axis by [Object/X (axis)/Y (axis)]: O <ENTER>
Select an object: <SELECT THE VERTICAL LINE ABOVE THE BASE>
Specify angle of revolution <360>: <ENTER>

Revsurf and Revolve

VIEWING YOUR LAMP

Use the HIDE (HI)command to see that you really have 3D objects and that the shade blocks the top part of the base.

If you switch to your SW Isometric view, you'll see that the lamp is ‘on its side'. To arrange it to be sitting on its base, you will have to use the ROTATE3D command. Begin the command by typing ROTATE3D and select the objects that you want to modify and press enter. By accepting to default of 2points, you are going to tell AutoCAD what axis you want the lamp rotated about. Pick the points as shown in the example below. Make sure you have your Osnaps on. Refer to the right hand rule for the correct rotation angle.

Command: rotate3d
Current positive angle: ANGDIR=counterclockwise ANGBASE=0
Select objects: Specify opposite corner: 4 found
Select objects: <ENTER>
Specify first point on axis or define axis by
[Object/Last/View/Xaxis/Yaxis/Zaxis/2points]: <PICK POINT 1>
Specify second point on axis: <PICK POINT 2>
Specify rotation angle or [Reference]: 90 <ENTER>

Objects after Rotate3D

Now that you have your own 3D model, try some of the viewing options described in Lesson 3-4.

Save your drawing as cool_3d_lamp.dwg as you will need it in a later lesson.

Top of the PageRETURN TO THE TOP OF THE LESSON

TAKE THE QUIZ FOR THIS LESSON

NEXT LESSON: 3-9 >>

<< Previous Lesson 3-7a


   
     
 
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