LESSON
3-3 - WORKING IN 3 DIMENSIONS
THE
3-D CO-ORDINATE SYSTEM
By now you should be very comfortable working your way around
the X-Y co-ordinate system. Anyway, here is a quick review.
Looking from the plan (top) view, this is what you see
to figure out where is positive X and positive Y.

If you were to look at the same picture, but at a slight
angle, you would see the third axis. This new axis is
called the Z-axis. Imagine that the positive Z-axis is
coming towards you out of the monitor.

The Z-axis has always been there, lurking in the background,
waiting for you.
When you entered points previously, you would enter them in
the format: X,Y. By doing
this, you let AutoCAD know that in these cases, Z was
equal to zero. Entering 4,3 would
be the same as entering 4,3,0.
Now if you drew a line from the origin (0,0,0)
to a point at 4,3,2,
you would get a line that goes 4 inches to the right,
3 inches up and 2 inches towards you. The properties
of this line would be this:

Notice that the line is actually 5.3852" long.
If you were to look at it from the plan view, it would
look exactly like a line drawn from 0,1 to 4,4 Draw
it and then check the properties. The difference is that
a line to 4,4,0 would
only be 5" long.
Why is this important to look
at before entering the world of 3-D? If you
were to only look at a 3-D model from the plan (top)
view, you would not be able to see any difference between
the two lines. (Draw them and see for yourself) On a
3-D model, you can easily have many points over top of
each other. This would be very difficult to work with.
You may think you're snapping to a particular endpoint,
but the reality of it could be very different (think
of how the top of the wall looks the same as the bottom
of the wall if you're looking straight down it). Fortunately,
AutoCAD provides different viewing options for 3-D drafting.
This will be discussed in a later lesson, but for now,
if you want to see your 2 lines in a view similar the
Z-Axis image above, go to your menu called View > 3D
Views > SW Isometric. You'll see the lines that
look identical in the top view, look very different
when viewed from an angle.
Now for the confusing part. You also have to know how AutoCAD
measures angles of rotation in 3-D. There is a somewhat
simple rule for this called "The Right Hand Rule". To
figure out which is the positive rotation angle, imagine
that you are wrapping your right hand around the axis
with your thumb pointing towards the positive end. The
direction that your fingers are wrapped is the positive
direction. This applies to all three axes.

DIRECTION
OF POSITIVE ROTATION
The main point of this lesson is to tell
you that objects can trick you in 3D space. Shortcuts don't
always work, you have to be careful with Osnaps and your
drawing can turn into a mess very quickly if you're not
paying attention. Trust me, I've seen enough students take
the easy route and have to start over. |